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Thanks to the 230 players that came to Outpost Echo Crisis

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Echo valley training

Coming 2022

Theta is Heading to WV!

 Warning Order Docs will be up about 6 weeks out from Game


Planning Pages Coming Soon


BYOP - FSR Friendly

 

These are not Final
Working on Finalizing FPS rules for Classes 

****Ammo Carry Limits and FPS Rules****
))these are not finalized and have to add FPS(((

Ammo limits
Riflemen
Semi only
400 rounds  

DMR 80 rounds  
Semi only   
Have Long Barrel and Bipod
50 foot MED

Sniper 50 rounds
Semi only bolt
100 foot MED

Shotguns
Pump
100 rounds

Support weapons
1000rounds
Full Auto Allowed
30 foot MED
Must be real world LMG build

SMG class
600 rounds
full auto allowed
30 foot MED
Must be real world SMG build

Pistols as Secondary
(does not count against Primary Count)
30 Rounds


Echo Valley Training Center hosts numerous well known training entities every year along with Department of Defense personnel, Federal, State, and local law enforcement agencies.  Manufacturers are also finding their way to Echo Valley Training Center to take advantage of what the facility offers.  Echo Valley Training Center has multiple 100 yard bermed enclosed bays capable of handling numerous students conducting “square” range drills or more dynamic/fluid types of training.  In conjunction with the individual training bays, Echo Valley Training Center features multi-stepped target berms that are strewn with reactive steel targets, fluid drained automobiles, and moving targets at ranges varying from 150 yards out to 350 yards.


Having 325 Acres or Training Areas that include roads, Trails, waterfalls, Shooting ranges and support structures.  Theta is very happy to do one of our Crisis Simulation Games


In the USA there has been Limited power for a while thanks to an unknown event that knocked out the power plants and power grid.  (See Black Start Crisis)  


In Rural WV there have been old Military forces from the old US Government trying to secure and protect an Ammo and Supply Outpost Codename Echo near Washington.  


The New North American Government and other forces has seen this as an opportunity to get the Ammunitions and Supplies for further advancement into the Old Government Land. 


There are other forces at play too, when you have what others want it tends to get dangerous. Local Civilians and Militias need arms for hunting and protection from Bandits. These Bandits though my be more than they appear...

 


 

##########IMPORTANT ################
Wanted to make sure everyone is aware this is a pre-reg event only
$75 Ticket Price
No Walkons at event

There is only for now...
60 -Tickets for National Guard
30 – Tickets for Spec Ops
30 - Tickets for Black Ops
40 - Tickets for Civi/LARPers


National Guard Trooper – 60 cap
Nationality – USA East Coast Government
Resources and Financing Average
Normal Ammo and Medical Rules

Allowed Camos
Green Based - Woodland, MARPAT, OD, Tropic MC etc
NO duel environment Camos
gear color doesn't matter just head must match
This unit is the Primary Unit for the Operation. Its goal is to stabilize the Outpost and surrounding areas. Keep the People and munitions safe from those that wish to do harm. Following the mission, CoC, and ROE will be of the highest priority.

CO/XO

Looking for 3 Unit commanders for 20 people each


Allowed to Camp off Field and At Outpost


BlackOps Trooper – 30 cap
Nationality Unknown
Resources and Financing High
Extra Pyro and Normal Medical Rules
Allowed Camos
FULL - Black ONLY
FULL MC Black ONLY

Full Black Based Camos
Head Gear must be black
This unit is 100% independent has it's own goals which it determines for the destabilization of the Area and securing Munitions for Future OPs. Important to know before signing up for this unit. There is no true Commander of this unit. You the Player can choose to complete missions on hand or allowed to destabilize the area how you see fit or band together - you are a Black Ops Soldier, Squad, or Team - you are always surrounded soldier. 

Allowed to Camp on Field


SpecOps Trooper – 30 cap
Nationality New North American Government
Resources and Financing High
Extra Pyro and Normal Medical Rules
Allowed Camos
FULL - Multicam ONLY
Head Gear must be MC
This unit is 100% independent has it's own goals which it determines for the Successful securing and using Munitions for Future OPs. Important to know before signing up for this unit. There is no true Commander of this unit. You the Player can choose to complete missions on hand or allowed to destabilize the area how you see fit or band together - you are a Spec Ops Soldier, Squad, or Team - you are always surrounded soldier. 

Allowed to Camp on Field

Regional Refugee – 30 Cap

Civilian/ Militia -40
Nationality Southern US
Resources and Financing: Low or none

Allowed Camos
None - Jeans or Solid Colored pants can wear anything on Top except Red or Green
Can have battle belts, Backpacks - light loadouts -ie. no
Allowed to look Homeless, or like a contractor with Kackis, ACU allowed mixmatch

Allowed to Camp on Field or Special Areas



Staff/Admin

Will be in Red, Yellow, or Greys playing Local town Police 

Get Tickets

About Us

Event Timeline

Early Timeline and more Details to come 

Timeline

Friday 

Early Check-ins

Early Briefs

Setup Bases / FOB / Camp Sites

Possible Night Raids / Recons for all players

Saturday

10 am Brief for those that missed Friday

10-11am  Game Start once everyone is Briefed

12 am  Endex

Sunday

9am-1pm

Final Assaults / Raids / Deployment

Raffle After

Downloads Need Updated for Magfed

Echo BO Warnord (pdf)

Download

Echo Civi Warnord (pdf)

Download

Echo NG Warnord (pdf)

Download

Echo SF Warnord (pdf)

Download

Echo Map Grid (jpg)

Download

Echo Map No Grid (jpg)

Download
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