Nov 14, 2020
Roanoke Airsoft Field
Non-Stop Criminal-Sim with Direct Action Missions trying to find or defend important parts of the Bootleggers operations
Bootleggers Make Product, Mob want it to Run Speakeasy without paying....ATF wants it in Lockup ...We have a Problem ... Welcome to Blind Tiger
TEAMS TO SIGN UP FOR
BootLeggers - Civilian Clothing or Hunting Camo (Jeans or solids - non-tan top or bottom, Flannel a Bonus)
Mod Hitmen - Green Camo and Multicam, Black - Top and Bottom
Head Must Not be Tan/Kacki/Grey Based
DO NOT HAVE RED ON - FOR STAFF and Dead
Unknown number of ATF in Base Tan Camo and Kacki.
(Do not Wear Tan based clothes or Camos this unit is closed its Roleplay Admins)
Do not have any Red Clothing or Equipment - Must have Red Rag to show Wounded/Death State.
GEAR COLOR DOES NOT MATTER just whats on your Head.
Wounded and Medic Rules
Check Rules Page
Check Rules Page
Can Reload anytime at Car or Spawn no carry extra on Person
Riflemen 600 rounds
Semi no MED
1.55 Joules with .32
DMR 150 rounds
semi 75 foot MED
1.99 Joules with .32
Sniper 150 rounds
Bolt only 100 foot MED
2.5 joules with .32
Shotguns 250 rounds
1.5 Joules with .32
Support weapons 1500 rounds
1.55 joules with .32
50 foot MED
Must be real world LMG
SMG class 800 rounds
1 joule with .32s
20 foot MED
Must be real world SMG (small round)
ROF no more than 25
Pistols 100 rounds doesn't count against other classes ammo no MED
No speedloaders on field or person except at Supply building or parking
I would suggest if you want to keep ammo of the field at Home Base area. Big a bag or box to store your extra ammo or speedloaders
Vehicles allowed with approval (transport and/or attack with shootable Gunner)
Event Dog tags for players and patches for command staff.
MAX Speed 5-10mph
50 foot MEDs.
No one within 10 feet of vehicle unless deployed from it.
Needs Dead Rags to show it's out.
Types of Vehicles
Can NOT be Shot with BBs.
Can Be taken out with Rockets over 30 feet away, Satchels, or landmines. Will not have gunners
Troops can dismount and load with a 10 foot buffer before getting hit or killed for safety of the Vehicle and players
Attack (Technical or Armor)
Allowed to have One Full Auto Gunner
Gunner has to be exposed and can be Shot with BBs. If gunner is killed must follow Wounded Rules but the Vehicle isn't taken out.
Rest of crew are allowed to dismount and protect Vehicle or Stop and switch Gunner to Gun position. No just shooting out of windows.
Can be taken out by Driving over Landmine with tire, Rocket Strike (30 foot med on strike), 203 rocket strike, or hit with Satchel (must be at least 10 feet away) (under hand throw)
BBs do not Kill Vehicles only Gunners if they have them
Each Vehicle is recommend but not required to have spotter looking for hits and players if possible
Satchels and Rockets MUST Hit Vehicle, NO splash damage.
Land Mines are not to be hidden and tire must run over them to count as disable.
Satchels must be recharged at FOB after every use
Rockets must be recharged at Spawn after every use
Landmines once smashed are done.
Only Vehicle Drivers can move them (but not destroy) but can be shot doing so.